
I do think i've got some heavily scripted mods running. its just laggy while my fps remains fine.
Papyrus util se mod#
I really don't know if either animations from a flying mod or aspects of a combat mods use scripts at all. and then i'll fly up for a bit and be unable to really control anything, likewise I seem to be getting greatly delayed staggers while in combat again like 1min after it should have happened i'll get a massive stagger. When i hold space to fly upward nothing will happen for like 1 min. In game some actions that are related to mods seem to be taking a long time to actually happen, the most predominant that i can recall are the animations for the flying mod Im usingįlying mod beta by porrone and flying mod overhaul by Indefiance Since papyrus seems to have sometihng to do with scripts I had hoped the error would be related but im really not sure whats actually happening. It was a little late last night but i think it was just conflicting with ***lab framework.Īnd i need that to properly torture my todd howard preset!ĭropping Papyrus' to the bottom of the priority list eliminated the MO2 warning.īut unfortunately didn't fix the underlying issue Im having, which I had hoped was related to the papyrus warning. Like doubleclicking a mod and looking at the conflicts tab :D (since i don't really know squat about mo2) So i started watching a little of Gopher's MO2 tutorial on conflict resolution and certainly learned some things pretty quick.
